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The way gunfights break out feels organic, and leads to a lot of emergent experiences. The guns feel slick and impactful, the moment-by-moment of the shootouts exhilarating. Overall, Ceta Tau feels like an oppressive, but masochistically fun, place to be.
There are no instructions here. Takahashi (who made the game with the help of Tiny Cactus Studio and Tsuyomi) helps you figure out what to do solely through intelligent level design. The puzzles aren’t overly difficult, but they got my brain matter working just enough that I smiled whenever I found a solution. The visuals, music and sound design are supremely charming too.,更多细节参见91视频